7/24/2023 0 Comments Mario enemies![]() ![]() In fact, there are three different variants of these generators in this game: the aforementioned, the basic horizontal ones, and one that spawns two horizontal and two vertical bullets. Said sublevel is not only a mere 4 screens long but contains no items of any kind, so unless you take an exceedingly long time getting across the moving platforms, it's not terribly unlikely that you'll see the bullets fire once the first time playing the game and then never again. There is actually a diagonal variant of the generated bullets in this game, but it appears only in one sublevel of Cheese Bridge Area. The offscreen, random Bullet Bill generators that are in a few of the later athletic levels of the original Super Mario Bros.Finally, there are three gold-colored Bowser statues in one of the selectable paths (door 7) unlike the common stone statue which shoots fireballs at Mario or Luigi, these jump towards them and cannot be stepped onto. There are also Mechakoopas seen in one of the selectable paths (door 3), in the aforementioned last hallway, and during the final battle. Bowser's Castle has three examples: The Ninji enemy from Super Mario Bros.It's a hidden level too (which leads to Star Road), and in fact one of the most well-hidden levels in the game, so it's likely the first time you'll see them is in the ending roll call. The same stage also has a few Boos that turn into solid blocks when Mario looks at them. It only appears for a short while in the first room of the Chocolate Island Ghost House. There's also the Fishin' Boo, a ghost Lakitu that follows Mario with a blue flame on a fishing rod.Despite its rarity, the fishing pole has since become an Iconic Item for Lakitus in spinoff games, most notably Mario Kart. If you grab the 1-up, the Lakitu will start throwing Spiny Eggs. Forest of Illusion 4 is the only level with Fishin' Lakitu, who taunts you with a 1-up mushroom on a fishing pole.The former also has a whirlwind-like obstacle that shows up nowhere else. The Angry Sun in an unnumbered stage of World 2 and World 8-2.The Fire Brothers are only encountered in a secret part of the World 2 map, carrying the third Warp Whistle, and as a solitary individual in one of the Hand Trap stages in World 8.There's also a green version in some of the Dummied Out levels. It seems they were planned to be in more levels, according to the screenshot of a deleted level on the box. The Para-Beetles are only found in one level of World 5: 5-6, on the sky portion of the map.The game also has the Spiny Cheep-Cheep and a lone fire-breathing Nipper (both found in World 7, 7-4 and 7-8 respectively).The shoe-wearing Goombas (along with Goomba's Shoe itself) appear only in World 5-3.The Missile Bill, which has a homing ability, only appears in World 4-5.It stays completely still, bobbing up and down, and can only be defeated with a starman. Only present in Super Mario Advance is a blue pointy enemy referred to as a "bouncing blade", found in a vase in World 5-2.Despite this, most subsequent appearances of Snifits in Mario games and media have had them be red by default. A single Red Snifit shows up in one room of 3-3, and will jump down at ledges to pursue the player. Most Snifits in the game are grey or green, and stand still without moving from their places, or pink, and move about but turn around when they hit a ledge (in Super Mario All-Stars, the ones that move around are blue and the stationary ones are grey).World 7-3 is the only level with flying green Koopa Paratroopas (though the bouncing ones are found in other levels, such as 8-2).Its sole purpose seems to be to prevent the player from easily getting the only power-up in the level. World 5-4 has a single Firebar twice as long as every other Firebar in the game. ![]()
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